Episode Listing - Season 2
Season 2
Episode 18: Kissing Day By Kris Wade
Once more Baron Hubal needs your help but this time his need is more personal. A member of the Baron's private guard has deserted him an he greatly desires to know both about his well being and the reason for the desertion. A Dave Arneson Adventure for levels 4 to 10. (Episode One in the Holidays for Heroes series.)
Episode 19: A Matter of Perspective By Philip Slama
People view things differently, while some may see a mountain as a source of wealth and prosperity, others see it as a place of safety and security. But when those two views collide who is right? What happens when innocents are caught in the middle? A Dave Arneson Adventure for levels 1-6.
Episode 20: Sorcerer's Tomb By Adam Beatie
There are secrets buried under every hill and stone in the Kingdom of Blackmoor. Uncovering one such secret has placed the halfling settlement of Pebbletown in grave danger. Will you risk the perils of the sorcerer's tomb to save the halflings? A Dave Arneson's Blackmoor Adventure for levels 2 to 8.
Episode 21: Spirit of the Moon (Intro Episode)
The wolves of the Westwood are not a trifling matter. A Dave Arneson's Blackmoor: The MMRPG Introductory Episode for first and second level PCs.
Episode 22: You Shall Know Them By Their Deeds By Tad Kilgore.
Among the Peshwah, to say a thing, is to do a thing. To break one's word is to become less than whole. To bear false witness is a mortal sin. But the Cult of Calelrin worships the Peshwah god of lies and wields deception and deceit with the same grace and skill the finest swordsmen uses with good steel. Who is their next target? Who are they? What schemes have they made? What do they plan for the Chosen of Hadeen? A Dave Arneson's Blackmoor adventure for levels 1 to 8.
Episode 23: Sign of the Arcanum By: Philip Slama
The city of Jackport is a place where anything can be found…for a price. But what happens when the price is too high and the benefits not enough? Will you be able to shed light on the mystery and learn the truth behind a series of brutal murders targeting the Sorcerers of Jackport? A Dave Arneson’s Blackmoor adventure for PCs levels 4-10. Part one of And the Cabal Cried Out, No Hiding Place.
Episode 24: Just Business By Tad Kilgore
When is a deal, just a deal? When does it force a compromise that taints you and who you are? When is it time to reconsider the path you are on? When is it time to change your view? When do the ends justify the means? Do you always have to hold yourself to the highest ethical standards, or sometimes, do things boil down to just business. A tworound Dave Arneson’s Blackmoor adventure for character levels 4 through 10.
Episode 25: Wrongs Darker than Death or Night By Philip Slama.
Jackport is a city in dire need of heroes. But what happens when a beloved hero and champion of the city turns on those they protect? Who will determine their champion’s fate and the fate of all involved in these deadly wrongs that have taken place under the cover of night? A Dave Arneson’s Blackmoor adventure for players levels 4-10. Part two of the series “And the Cabal Cried Out, No Hiding Place.”
Episode 26: Lessons By P. Dennis Waltman
Life and Death teach different lessons. When the lost is found, can the future be saved? A Dave Arneson's Blackmoor adventure for heroes levels 1-6. Recommended for followers of Henrin. Note: Lessons contains mature themes.
Episode 27: Scaled Vengeance By: Tad L.J. Kilgore and David Brainard
Knowledge as old as the land can offer guidance, but can also corrupt. The answer to one question forces the proffering of a second, taking the inquisitive places sometimes dark and strange. Desperate Peshwah have searched a great many years for the knowledge to restore their fallen god Hadeen. Peshwah Na Sulla now calls upon you again to walk a dangerous path in search of answers. A two round Dave Arneson's Blackmoor Adventure for heroes level 4-10. Part Four of the Epic of Hadeen series
Episode 28: Left and Disappeared By: Christopher Reed
You are asked to go to the town of South Pim to locate a father’s missing son, who has ventured far from the city walls on the advice of his friend. Are the two young men lost, feverish or just mad? Guess you’ll need to investigate to find out. A Dave Arneson’s Blackmoor adventure for heroes levels 1-8. The third part of the Hidden Swamp series. Recommended for players with Allurid.
Episode 29: An Inevitable Confrontation
Someone has let slip the location of a hideout of the Eldritch Underground, and the Wizard's Cabal is rushing to take prisoners. The Eldritch Underground has sent a force to intervene. It's only a matter of time until they meet with explosive results. A Dave Arneson's Blackmoor episode for PCs levels 2 to 8.
Episode 30: Blackmoor Wives Club by Jennifer Barth
Hell hath no fury like a woman scorned... Or even worse, a group of women who are all working together. Can testosterone filled heroes save themselves? A Dave Arneson’s Blackmoor episode for heroes levels 1 through 4.
Episode 31: Mountain of Madness: Second Course By: Richard Iorio II
The events of last year, still fresh in your minds, you arrive in a small town that has a big problem--pestilence. What is the source of these strange sicknesses? Is there someone from your past responsible? A Dave Arneson’s Blackmoor episode for heroes levels 2 to 8.
Episode 32: Eyes of the Truth By: Philip Slama
Internal strife and politics are forcing a large divide between different factions within the Wizards’ Cabal. Some believe they are destined for power and greatness while others feel that protection of the land and its people is the Cabal’s first priority. As a darker power prepares itself for an attack will the Cabal be able to resolve its problems and save itself from destruction? A Dave Arneson’s Blackmoor adventure for heros levels 4-10. The third and final part of the series: "And the Cabal Cried Out, No Hiding Place."
Episode 33: Fly Paper By: Christopher Reed
Something has drawn you into sticky danger, but who or what is it? A Dave Arneson’s Blackmoor adventure for heroes levels 3-10. The fourth part of the Hidden Swamp series. [It is highly recommended that player characters first play the other three parts of the series.]
Episode 34:The Temple of The Frog by Richard Pocklington, Chris Reed, and Harley Stroh
Behold! The long rumored Temple of the Frog has been discovered!
Evil froglins seem to inhabit its halls once again. Vanquish them, if
you dare!
A Dave Arneson’s Blackmoor adventure for heroes levels 4-10.
Episode 35: All the Egg's Men By Tad Kilgore and Dustin Clingman
A secret mission? To the Island of the Egg of Coot? Are you crazy!?!? A Dave Arneson's Blackmoor episode for heroes levels 4-10
Episode 36: Important Discovery by: Ken Austin
An important relic has been discovered by one of the University of Blackmoor’s premier archaeologists. The Fetch needs a team to escort it safely back to Blackmoor for further study. A Dave Arneson’s Blackmoor Episode for character levels 1 to 7.
Episode 37: Contagion By: David Brainard
Hard times can call for harsh measures, even from those who would be heroes. When a lurking evil is revealed, can mercy survive? A Dave Arneson’s Blackmoor adventure for heroes level 2-10. Recommended for well-balanced parties.
Episode 38: Equal Night by Kris Wade
Darkness and light. Temple of good. Ruins of evil. Victorious heroes and cursed victims. Life and unlife. Celebration and failure. At a time when night and day are equal the seekers must choose. But first they must overcome. Part two of the Curse of the Westryn series and part two of the holidays for heroes series. A Dave Arneson’s Blackmoor episode for PCs levels 4 to 10
Episode 39: A Game of Skill by Shamba Warlick and Brian Buxton
How much of the games we win is truly skill and just how much is dumb luck? A one round Dave Arneson’s Blackmoor episode for PCs levels 1 to 10
Episode 40: In the Company of Rogues by Gerry Ruiz
One of the most prominent members within the Wizards Cabal is in need of your assistance. Are you willing to take on the task of saving someone who is in dire peril? A one round Dave Arneson’s Blackmoor episode for PCs levels 2 to 8. Part Two of the Tome’s Secrets series.
Episode 41: Revival by Jeremy Vosberg
An estate belonging to a noble family with a long history has recently been plagued by strange occurrences and sightings. Unable to discover the cause of the happenings, the family has decided to find outside assistance to investigate and end them. However, sometimes it's better to leave sleeping ghosts lie. A one round Dave Arneson's Blackmoor episode for PCs levels 1 to 10. Part One of the Foretold Series.
Episode 42: The Confectionary King by Philip Slama and Greg Walker
Who can take your children, parade about the streets; slave them in his factory and leave nothing but the sweets? A one round Dave Arneson's Blackmoor module for players levels 4-10.
Episode 43: Look to the Hills by Tim Barth
For years the dragons from the Dragon Hills have raided into Dragonia. Now, the attacks have gotten worse and a dwarven trade caravan has gone missing. Peshwah na Shepro asks for your help. A one round Dave Arneson’s Blackmoor episode for PCs levels 2 to 8
Episode 44: Things to Come by Stewart Larsen
The Church of Henrin calls on you for aid. Something wicked moves against the church and against Blackmoor. The village of Black Oak was infected with a foul and noxious rot. Can you seek out the cause of the infection and purge it from the land? A one round Dave Arneson's Blackmoor Adventure for PCs levels 2 to 12 This is episode two in the Hand of Henrin series. Also of particular interest to those who seek the arrows of Hadeen.
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